Automatic generation
The app analyses your audio and generates your show automatically: BPM, sections, colors and effects.
10 chaptered episodes. Install, plug in, play β then refine.
A USB DMX interface (or dongle) bridges your computer and your fixtures: it translates your lighting software's instructions into DMX512 signals. Alone, it controls nothing. It requires a laptop and compatible software like Light-Maestro.
The DMX512 protocol works unidirectionally: the controller sends data, the fixtures receive it. A DMX universe holds 512 channels. The number of devices you can drive depends on each one's needs:
So knowing the channel count each piece of gear requires and setting their start addresses carefully is essential, using each fixture's user manual.
The interface acts as a translator. Your software generates commands (intensity at 100%, blue color, pan movement), and the interface converts them into a DMX signal down the fixture chain.
Models on the market range from basic versions to more advanced boxes (like ENTTEC or DMXking). Most affordable interfaces use an FTDI chipset, which requires installing the FTDI driver matching your operating system first. Good news: Light Maestro auto-detects your interface at launch β plug in, launch, output.
| Criterion | USB DMX Interface + Software | Hardware DMX console |
|---|---|---|
| Cost | Affordable, ideal for getting started | Higher upfront investment |
| Flexibility | Scalable: complex scenes, cues, device profiles | Fixed workflow |
| Learning | Medium | Fast for basic setups |
| Ideal use | DJs, mobile gigs, small venues, home studio | Theatres, fixed installations, live desk |
| Portability | Maximum (one cable + one PC) | Moderate |
Choosing a USB DMX interface with Light Maestro means choosing software flexibility: simplified scene editing, unlimited show backups and access to large device libraries, without the constraints of a physical console's buttons.
Filter by mode. Each episode = one video + chapters + files.
The app analyses your audio and generates your show automatically: BPM, sections, colors and effects.
Warm, Cool, Party: create your own palettes (name + color), apply them in one click per section and keep color consistency across the whole show. ββ» Replace everywhereβ propagates a new color to all scenes, RGB or wheel.
Color Wave, Strobe Blast, Chase, Dimmer Pulse, Pan Sweep, Build Up, Breakdown, Peak Drop β when and how to trigger them.
Chain your scenes in a loop: step order, speed, Loop and Ping-pong β perpetual motion without touching a button.
Sections, custom palettes, EFX tracks and presets: push automatic generation to pro level. Guaranteed harmony β identical heads move together (wave across the rig, collective chorus).
Line, circle and diamond patterns on your PARs and washes: simple pixel mapping for striking gradients. Cell direction and offset, order = group order, off cells truly off, warning if a fixture in the group has neither RGB nor a wheel.
Your fixture missing from the library? Import its .qxf file, check modes and channels, patch it with the right address β ready to play in 5 minutes.
Place your fixtures, preview beams & strobes in Three.js, validate before rigging. Realistic beams (fade, ground cutoff), gobos projected in the beam, real mechanical ranges (540Β° panβ¦), DJ and musician silhouettes.
From the first pre-programmed scene to the full show: assemble pre-programmed scenes, chasers and presets, save as .lmproj, ready for live.
Start from blackout: pick your fixtures, set intensity, colors and positions, balance fades in/out, name and file into folders β fixtures without dimmer supported (NO DIM badge = always on). The basic building block everything else follows β chasers, shows and presets.
Essential settings: audio, DMX, language, folders β set up your rig before the show.
Group fixtures by position or role: the basis for RGB matrices, tracks and chasers.
Create your own fixtures: modes, channels, colors β drive any projector, even missing from the library.
Place your fixtures on the 2D plan: positions, orientations β prep your stage before rigging.
Use your programmed scenes: triggering, chaining, shows and chasers.